![]() It works with multiple repositories and user bases in the tens of thousands. Bazel maintains agility while handling builds with 100k+ source files. Bazel can build binaries and deployable packages for multiple platforms, including desktop, server, and mobile, from the same project. Running the same Bazel build twice will always give you the same result, bit-for-fit. To further speed up your builds, you can set up your project to build in a highly parallel and incremental fashion. This way, Bazel knows when something needs to be rebuilt, and rebuilds only that. ![]() Bazel caches all previously done work and tracks changes to both file content and build commands. This shields you from the complexity of writing individual calls to tools such as compilers and linkers. Rather than defining individual build steps for your project, your tell Bazel about your project and it creates the build actions behind the scenes. Unlike other tools, Bazel is declarative. Bazel uses an abstract, human-readable language to describe the build properties of your project at a high semantical level. See the product roadmap to learn about Bazel's future plans. ![]() There is virtually no limit on the size of the codebase or the number of uses that Bazel supports. Bazel uses a human-readable, high-level build language that supports multiple languages and platforms. ![]() The Google-internal version of Bazel, Blaze, is used to build major apps such as Google Maps and YouTube. Bazel is an open-source build and test tool similar to Make, Maven, and Gradle.
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